Sketching in the Details

Translating the format of storytelling from one context to another always necessitates making decisions about what to emphasize and what to cut.

For example, within the context of long-form fiction, you have the space to create nuance. The shadows of what is not said but implied can be used over time to create the shading and contradictions that add up to realism. With a comic, there are only a limited number of panels and limited number lines of dialogue per panel. There’s a pacing between strips and the way that a grouping of strips can add up to a greater sum, but by necessity of the form there is a sparseness to comics that is different from prose.

Which is all to say that as a creator there’s a certain amount of experimenting that happens when trying a new format. And as a researcher (and long-time tumblr user), I was curious what people enjoy. I blazed three posts: one that’s a bit quirky (outcome: 9 notes), one that’s a bit stereotypical, talking about the Breath of the Wild sequel (outcome: 11 notes), and the one that has a flipping Bourdieu punchline (49 notes, including several reblogs).

Never change, tumblr. Never change.

Fixing Things in Post

inkskinned:

tbh one of the things that helped me the most when it comes to writing is the mantra of: “oh well, fix it in post”.

when we write in our minds we tend to go back and restart the scene if something was wrong. when we write in the physical world, this is a mistake. it takes a lot of energy and redirection to go back and fix a whole scene. don’t do that.

skip scenes you don’t feel like writing. write whatever in the important dialogue that you can’t figure out the cadence of. drop in new characters as if they’ve always existed. allow items to flicker in and out of existence.

i strongly encourage you to edit as little as possible until the entire piece is done. it will feel wild. you’ll be like “i have no idea if this is historically accurate”. you’ll be like: “haha i don’t even know how they get here. but they’re here now, i guess.”

while i think fanfiction is totally cool, it is usually presented in a serialized format. which means that a lot of writers who start in fanfic get used to A to B to C plot workings. you are expected to keep items and characters constant – because once a chapter exists, it is now defined. others have read it. it can’t really be altered. so if you say she has blue hair, she always has blue hair unless you change it. this is actually extremely difficult and takes a LOT of pre-planning and focus (and shout out to y’all for managing it).

“i’m gonna fix it in post” is way easier. i cannot even tell you how many times i’ll reach the end of a story and be like “whoops. i forgot to put a whole guy in there.” but once the story exists, i’m able to see places i dropped. instead of getting stuck, i get to be like “okay, i thought this was about luck, but it’s actually about grief.” i’m able to see places i can sprinkle in foreshadowing. i have a map of the entire thing; so i can start carving in landmarks.

in other forms of art, this approach makes a lot of sense – you might paint the broad strokes of a portrait, and then settle into the details; because the background will change the colors necessary for the whole work. an actor might learn their lines and then start really digging into tiny choices they make with their voice. whenever i learn a dance, i learn the whole choreography first – and then i start really getting down the specifics of the motion.

often i find that the scene i thought i had to get right – it doesn’t even need to exist. that i could just write something like “time seemed to skip – forming the plan, boarding the plane, getting onto the ship” because the rest of the story has shown itself to me, and i know where to fill in and what i can leave vague.

when we force ourselves to get a scene “perfect” before moving on – it kills the momentum. when we force ourselves to travel from scene to scene perfectly, to drop nothing – we’re no longer enjoying the road we’re travelling. we aren’t exploring at that point. exploring is the most fun part. the world doesn’t exist until we make it exist – and then we can get around to the landscaping.

fix it in post. fuck it up, and fuck it up badly. the point of writing was always supposed to be to have fun. to be lost in the discovery. to listen to your own stories. you’ll figure it out. even if it takes a few rounds of edits – you’ll get there eventually.

Yes! This practice helps to give you some clear things to edit as well, creating momentum to move past the first draft. If you feel like each piece has to be perfect, then it’s harder to make changes down the road. But if you know that you have the rough brush strokes that will be adjusted and polished, then it feels natural to flow into those steps.

Also, having some rough draft sections to work with is kind of like having the blocks for a quilt, where you can then start to move pieces around, add more pieces, add in the ornamental stitches. It gives you the clay, the paint, the mosaic, the tools to fix it in post!